Pong Clone
==================
In this tutorial, we will learn how to create a Pong clone using JavaScript and HTML. Pong is a classic table tennis game that was released in 1972 by Atari. It’s a two-player game where the goal is to hit a ball back and forth on a table while trying to avoid obstacles.
To start, we will need to create an HTML page with a canvas element where we can draw the game. Here is the basic code for our HTML page:
“`html
“`
In this HTML page, we have included a canvas element with an ID of ”gameCanvas”. This is where we will draw our game. We have also included the jQuery library to make it easier to manipulate the DOM. Finally, we have included a script tag that points to a JavaScript file called ”pong.js”, which will contain the code for our game.
Now that we have our HTML page set up, let’s move on to creating the JavaScript code for our game. Here is the basic structure of our JavaScript file:
“`javascript
var game =
canvas: document.getElementById(”gameCanvas”),
ctx: game.canvas.getContext(”2d”),
paddle1:
x: 0,
y: 0,
width: 10,
height: 50
,
paddle2:
x: 790,
y: 0,
width: 10,
height: 50
,
ball:
x: 400,
y: 300,
radius: 5
;
“`
In this JavaScript file, we have defined a ”game” object that contains properties for our canvas, context, paddles, and ball. We have also defined default values for the positions of our paddles and ball.
Next, let’s create functions to update the positions of our objects:
“`javascript
function updatePaddles()
if (game.paddle1.y + game.paddle1.height > game.canvas.height)
game.paddle1.y = game.canvas.height – game.paddle1.height;
else if (game.paddle2.y + game.paddle2.height > game.canvas.height)
game.paddle2.y = game.canvas.height – game.paddle2.height;
function updateBall()
var dx = Math.random() * 2 – 1;
var dy = Math.random() * 2 – 1;
if (game.ball.x + game.ball.radius > game. In case you cherished this informative article and you would want to get more details relating to demo plinko online kindly go to our own page. canvas.width
“`
In this JavaScript file, we have created two functions: ”updatePaddles” and ”updateBall”. The ”updatePaddles” function updates the positions of our paddles based on their current positions and the height of
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